Start
Templates
A gallery answers what a Table looks like. These answer the question after it — which components a real screen needs together, and how they space against each other once there are twelve of them rather than one.
Console
Dashboard
12 componentsA console: a sidebar, a figure band, tabs, a filterable table and two job cards.
Density. Twelve components in a bounded column, close enough together that any spacing decision that was only ever checked in isolation shows up.
Console
Activity board
12 componentsOne screen of a working week: four figures, two lanes over time, a ranked attention column, a grouped table and two bar charts.
A console as a GRID rather than a column. Every tile is handed its height by the row instead of choosing one, which is where a chart that sizes itself 16:9 — and an empty state that does not — read at two different heights in the same cell.
Marketing
Landing page
11 componentsA marketing page: a hero, a figure band, three pillars, a reversed pricing plate and an FAQ.
Air. Very few components, a great deal of space, and the type ladder carrying the page — the opposite failure mode to the console.
Content
Blog index
10 componentsA publication index: a filter strip, a lead story, and a ruled list of records.
Uneven records. A card grid hides them behind equal boxes; a ruled list does not, so a summary that runs three lines on one row and one on the next shows immediately.
Console
Architecture explorer
12 componentsOne diagram given the screen: a floating toolbar, a pannable canvas, an inspector, a minimap, a key and the conclusions under it.
Chrome arranged AROUND a surface rather than stacked with it. A floating bar over a canvas, a panel that appears where the reader is already looking, a minimap in the far corner — spacing decisions only ever checked in a column do not survive that.
Content
Article
8 componentsOne post, rendered from a real Markdown file through the site’s own pipeline.
The reading surface, against markup nobody in this repository authored: headings, tables, footnotes, LaTeX as MathML, task lists, fenced code, a flow diagram and a numbered pipeline, all out of one .md file.
Settings
Settings
13 componentsA workspace settings screen: a section rail, four groups of real controls, and a save bar that only exists once something changed.
Form density down a long page. A checkbox row, a switch row and a radio row were each spaced correctly on their own and then stacked, at which point they stop agreeing about what a row is — and the save bar has to pin itself over the last of them without covering it.
Auth
Sign in
9 componentsA centred authentication card: email and password, a rejected attempt still on screen, and a divider into two SSO buttons.
The failed state, which is the state a sign-in screen is actually judged on. Drawn only in its happy path, a card has nowhere to put a rejection that has to reach the form, the field and the screen reader at the same time.
Data
Data table
12 componentsA table with everything a real one has: a filter strip, a sorted column, row selection with a bulk bar, and pagination.
A table under its own controls. Sorting, selecting and filtering each look right alone; together they compete for the header row, the bulk bar has to appear without shifting the rows beneath it, and filtering to nothing has to land somewhere other than a blank rectangle.
Forms
Multi-step form
12 componentsFour steps to create a deploy environment: the rail on one side, the current step’s fields beside it, and a review that reads back what was entered.
A sequence rather than a page. Steps is a display rail and enforces nothing — it cannot know which fields belong to the marked step — so this is where the seam between "what the rail says" and "what the form shows" is either kept in one place or quietly duplicated in two.
Data
Record detail
10 componentsOne incident: a title block carrying its status, the write-up, a metadata rail, and the activity that happened to it.
Two columns that are not equals. The body is prose on the measure and the rail is a dozen short facts, so a definition list and a paragraph have to hold the same vertical rhythm without either one setting the other’s — the failure the console never sees, because everything in it is the same shape.
Patterns
Loading, empty, error
10 componentsThe three states every real screen has, drawn side by side: a skeleton, an empty collection, and a page that failed.
The states nobody screenshots. Each is built once, shipped, and never seen beside the other two again — which is how a skeleton ends up a different shape from the thing it stands in for, and an error page ends up reading like an empty folder.
Content
Documentation
11 componentsA reference page: a sidebar of sections, an article column with a props table and a keyboard note, and a contents rail beside it.
Three columns at once. A sidebar and a contents rail leave the middle narrower than any other template’s, which is the width at which a table, a long code identifier and a callout stop fitting and have to decide which of them scrolls.
Marketing
Pricing
11 componentsThree plans behind a monthly/annual switch, a feature comparison table, and the questions people ask before paying.
One card that has to win without colour. There is a single accent and no gradient in this system, so "recommended" is carried by the plate variant, a rule weight and where the badge sits — and if that reads as a mistake rather than as emphasis, the depth ramp is wrong.